BENCH MARK TEST REPORT
グラフィックカードを換装した機会に各種ベンチマークを行なってみました
| 2002.09.15 | 2003.01.15 |
| 基本情報 【 CPU 】:Pentium 4 (Northwood) 【 クロック 】:2390.29(99.60x24.00) MHz x 1 【 CPUID 】:GenuineIntel F24 【 NameString 】: Intel(R) Pentium(R) 4 CPU 2.40GHz 【 OS 】:WindowsMe [ 4.90 Build 3000 ] 【マザーボード】: [ SiS 645 ] 【ビデオチップ】:NVIDIA RIVA TNT2 Model 64/Pro (NV6) [ 64 MB ] 【 メモリ環境 】: [ 256 MB ] 【 HDD 】:Maxtor 4D080H4 [ 80 GB ] |
基本情報 【 CPU 】:Pentium 4 (Northwood) 【 クロック 】:2390.29(99.60x24.00) MHz x 1 【 CPUID 】:GenuineIntel F24 【 NameString 】: Intel(R) Pentium(R) 4 CPU 2.40GHz 【 OS 】:WindowsMe [ 4.90 Build 3000 ] 【マザーボード】: [ SiS 645 ] 【ビデオチップ】:NVIDIA GeForce4 Ti 4200 (NV25) [ 128 MB ] 【 メモリ環境 】: [ 256 MB ] 【 HDD 】:Maxtor 4D080H4 [ 80 GB ] |
↑まずPCのスペック。グラフィックカード以外は全て同じ条件でテストしています |
|
| ★ ★ ★ HDBENCH Ver 3.30 (C)EP82改/かず ★ ★ ★ Resolution 1024x768 (16Bit color) SCSI = ARK VD500 SCSI Adapter SCSI = ST320HG SCSI Controller HDC = SiS 5513 Dual PCI IDE Controller HDC = プライマリ IDE コントローラ (デュアル FIFO) HDC = セカンダリ IDE コントローラ (デュアル FIFO) A = GENERIC NEC FLOPPY DISK CE = Maxtor 4D080H4 Ultra DMA 100 D = GENERIC IDE DISK TYPE47 F = ARK CD-ROM VD500 A Rev 5.00 G = Generic STEALTH DVD H = TOSHIBA DVD-ROM SD-M1612 Rev 1004 I = ATAPI CD-RW 48X16 Rev A.NZ ALL Integer Float MemoryR MemoryW MemoryRW DirectDraw 37513 53205 82023 91125 39368 81485 30 Rectangle Text Ellipse BitBlt Read Write Copy Drive 27580 22715 8531 277 31488 30768 41377 C:\50MB |
★ ★ ★ HDBENCH Ver 3.30 (C)EP82改/かず ★ ★ ★ Resolution 1024x768 (16Bit color) SCSI = ARK VD500 SCSI Adapter SCSI = ST320HG SCSI Controller HDC = SiS 5513 Dual PCI IDE Controller HDC = プライマリ IDE コントローラ (デュアル FIFO) HDC = セカンダリ IDE コントローラ (デュアル FIFO) A = GENERIC NEC FLOPPY DISK CE = Maxtor 4D080H4 Ultra DMA 100 D = GENERIC IDE DISK TYPE47 F = ARK CD-ROM VD500 A Rev 5.00 G = Generic STEALTH DVD H = TOSHIBA DVD-ROM SD-M1612 Rev 1004 I = ATAPI CD-RW 48X16 Rev A.NZ ALL Integer Float MemoryR MemoryW MemoryRW DirectDraw 39418 53180 81538 91280 35163 74027 74 Rectangle Text Ellipse BitBlt Read Write Copy Drive 69600 44200 8478 1920 31653 28699 38238 C:\100MB |
HDBENCH(http://www.hdbench.net/)。バージョンは3.30 |
|
| ●●●● CrystalMark 0.6.20.60 2002/12/10 (C)ひよひよ ●●● Crystal Dew World [ http://chup.ec.hokudai.ac.jp/~hiyohiyo/ ] 【 画面モード 】:1024x768 (16bit) Smoothing Normal 【CrystalMark 】: 29912 【 ALU 】: 5000 Fibo : 1013 e : 2249 Eratos: 1738 【 FPU 】: 4318 Pure : 1816 Rand : 1188 FFT : 1314 【 GDI 】: 4130 Text : 1730 Square: 914 Circle: 1486 【 MEM 】: 5645 Read: 1381 MB/s Write: 616 MB/s Read/Write: 644 MB/s CacheR/W: 3004 MB/s 【 HDD 】: 5597 Read: 31.7 MB/s ( 1623) Write: 31.6 MB/s ( 1618) RandomRead: 22.3 MB/s ( 1141) RandomWrite: 23.7 MB/s ( 1215) 【 Total 】: 2476 Mandelbrot: 803 QuickSort: 1673 【 DirectDraw 】: 2746 10: 185.2 FPS ( 18) 100: 154.2 FPS ( 154) 500: 88.4 FPS ( 442) 1000: 57.7 FPS ( 577) 5000: 15.3 FPS ( 765) 10000: 7.9 FPS ( 790) |
●●●● CrystalMark 0.6.20.60 2002/12/10 (C)ひよひよ ●●● Crystal Dew World [ http://chup.ec.hokudai.ac.jp/~hiyohiyo/ ] 【 画面モード 】:1024x768 (16bit) Smoothing Normal 【CrystalMark 】: 40887 【 ALU 】: 4994 Fibo : 1011 e : 2249 Eratos: 1734 【 FPU 】: 4276 Pure : 1817 Rand : 1144 FFT : 1315 【 GDI 】: 5182 Text : 2851 Square: 960 Circle: 1371 【 MEM 】: 5510 Read: 1382 MB/s Write: 552 MB/s Read/Write: 578 MB/s CacheR/W: 2998 MB/s 【 HDD 】: 5709 Read: 31.9 MB/s ( 1631) Write: 32.2 MB/s ( 1649) RandomRead: 22.4 MB/s ( 1146) RandomWrite: 25.1 MB/s ( 1283) 【 Total 】: 2464 Mandelbrot: 793 QuickSort: 1671 【 DirectDraw 】: 12752 10: 893.8 FPS ( 89) 100: 733.2 FPS ( 733) 500: 415.4 FPS ( 2077) 1000: 268.8 FPS ( 2688) 5000: 70.3 FPS ( 3515) 10000: 36.5 FPS ( 3650) |
次はCrystalMark(http://chup.ec.hokudai.ac.jp/%7Ehiyohiyo/) Ver.0.6.20.60 |
|
GalMark |
GalMark |
GalMark2002(http://www5e.biglobe.ne.jp/~agokichi/) |
|
| 3DMARK2001 PROJECT FILE 3DMark Version 330 DISPLAY Width 1024 Height 768 Depth 32 bit Z-Buffering 24 bit Texture Format 32 bit Buffering Double Refresh Rate Default FSAA Mode None OPTIONS Show Title Screens Yes Continuous Benchmark No Benchmark Run Count 1 Demo Sounds Enabled Yes Continuous Demo No Game Sound Effects Enabled Yes Game Music Enabled Yes Game Detail Level Low RESULTS 3DMark Score 927 Game 1 - Car Chase - Low Detail 15.3 fps Game 1 - Car Chase - High Detail 9.7 fps Game 2 - Dragothic - Low Detail 13.0 fps Game 2 - Dragothic - High Detail 7.4 fps Game 3 - Lobby - Low Detail 13.5 fps Game 3 - Lobby - High Detail 8.4 fps Game 4 - Nature Not supported by hardware Fill Rate (Single-Texturing) 101.8 MTexels/s Fill Rate (Multi-Texturing) 115.2 MTexels/s High Polygon Count (1 Light) 5.5 MTriangles/s High Polygon Count (8 Lights) 3.5 MTriangles/s Environment Bump Mapping Not supported by hardware DOT3 Bump Mapping Not supported by hardware Vertex Shader 13.3 fps Pixel Shader Not supported by hardware Advanced Pixel Shader Not supported by hardware Point Sprites 1.4 MSprites/s |
3DMARK2001 PROJECT FILE 3DMark Version 330 DISPLAY Width 1024 Height 768 Depth 32 bit Z-Buffering 24 bit Texture Format Compressed Buffering Double Refresh Rate Default FSAA Mode None OPTIONS Show Title Screens Yes Continuous Benchmark No Benchmark Run Count 1 Demo Sounds Enabled Yes Continuous Demo No Game Sound Effects Enabled Yes Game Music Enabled Yes Game Detail Level Low RESULTS 3DMark Score 9926 Game 1 - Car Chase - Low Detail 145.0 fps Game 1 - Car Chase - High Detail 49.4 fps Game 2 - Dragothic - Low Detail 179.7 fps Game 2 - Dragothic - High Detail 98.0 fps Game 3 - Lobby - Low Detail 132.8 fps Game 3 - Lobby - High Detail 59.8 fps Game 4 - Nature 60.4 fps Fill Rate (Single-Texturing) 881.4 MTexels/s Fill Rate (Multi-Texturing) 1934.7 MTexels/s High Polygon Count (1 Light) 48.6 MTriangles/s High Polygon Count (8 Lights) 10.4 MTriangles/s Environment Bump Mapping 129.4 fps DOT3 Bump Mapping 113.2 fps Vertex Shader 82.8 fps Pixel Shader 102.4 fps Advanced Pixel Shader 80.5 fps Point Sprites 26.2 MSprites/s |
今回の本命ベンチ「3DMark2001」(http://www.futuremark.com/) |
|
END